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The Dynowish Universe

Dynowish is much more than an adventure; every story experienced by Ginny and Leo is a powerful metaphor for the challenges we all face in real life and a tribute to resilience.
The dreams protected by Dynowish and its protagonists are the spark that fuels the determination to follow a calling and to believe in ideals. Magic in the story is never a shortcut; on the contrary, it is the result of the inner strength that drives those who believe in their dreams and pursue them day after day with enthusiasm and confidence.

2019 Origin of the Universe

The first idea of Dynowish was born in Beirut, during encounters with children from Tamanna.
The earliest sketches, narrative intuitions, and the initial seed of the Dream Universe began to take shape.

2019 Origin of the Universe
2020
Conceptual Artistic Foundation

The first monumental bronze sculpture was created.
The main characters began to emerge, and the core mythology of the Protector of Dreams was defined.

2020
Conceptual Artistic Foundation
2021 Publishing Launch

Publication of Dynowish – The Protector of Dreams: The True Story of Abandoned Dreams.
Giunti Editore signed the Dynowish saga (an 8-book project), published in Italian and English.
A structured and in-depth worldbuilding process officially began.

2021 Publishing Launch
2022 Universe Architecture

The transmedia architecture of the universe was completed.
Narrative arcs, continuity rules, and the character bible were fully defined.

2022 Universe Architecture
2023 Global and Educational Activation

Collaboration with COP28 × Jane Goodall Institute.
Publication of Dynowish, Mission Clean Planet (Italian and English).
School programmes and workshops reached over 10,000 children.
Publication of Dynowish, The Protector of Dreams: The Tears of the Moon (Italian and English).
Expansion of educational and outreach projects.

2023 Global and Educational Activation

2024 Consolidation and Pre-Production

New edition of Dynowish The Protector of Dreams: The Tears of the Moon.
Translation of the series into Spanish and Turkish.
Development of character designs and 3D models.
Finalisation of the Executive Bible.
Writing of scripts and loglines for new formats.

2024 Consolidation and Pre-Production

2025 Expansion into Animation, Gaming and Merchandising

Publication of Dynowish, The Protector of Dreams: The Lunar Lily.
Launch of the animation phase (short-form content and preparation of the TV series).
Development of Roblox and mobile videogame prototypes.
Creation of the first merchandising prototypes and the branding ecosystem.
Dynowish Becomes an Experience

2025 Expansion into Animation, Gaming and Merchandising

2026
Dynowish Becomes an Experience

Dynowish evolves into an immersive universe where dreams are not only told, but lived.
Through books in multiple languages, an animated series, and videogames, children and families enter the Dream Kingdom to explore, collaborate, and grow together — discovering that believing in one’s dreams is a real and powerful force.

2026
Dynowish Becomes an Experience

The Dream Kingdom

The Dream Realm is a vast, shifting universe, suspended between what is real and what could become real. It is a world made of distant lands, delicate balances, and invisible forces that keep wishes connected to their dreamers. Each place has a precise purpose: to protect, nourish, observe, or test dreams. To travel through it is to discover that nothing is truly separate, and that every dream, in order to exist, needs to be safeguarded and protected.

A mysterious and magnificent city, accessible only to a few, Ebiland guards the Dream Chest, fuelled by the sap of the famous Moon Trees. Every dream released strengthens the Chest, which in return protects and nourishes dreams wherever they may be. It is one of the central places in the Dream Real, where magic of Dreams is constantly renewed. This is where the famous Ebinians live.

The Dream Realm is a vast, shifting universe, suspended between what is real and what could become real. It is a world made of distant lands, delicate balances, and invisible forces that keep wishes connected to their dreamers. Each place has a precise purpose: to protect, nourish, observe, or test dreams. To travel through it is to discover that nothing is truly separate, and that every dream, in order to exist, needs to be safeguarded and protected.

Once suspended above Ebiland, these lands were the beating heart of the bonds between dreams and those who created them. Filandria, the most powerful of the Dream-Weaving Fairies, reigned here, and the Tessilandris worked for her, creating special yarns capable of stitching broken dreams back together and keeping them connected to their owners in the real world. Linked to the Lands of Nebriax by a long suspended bridge, they were destroyed by Temporium at Azimur’s command. These lands were also home to Tessiluna and Lumì, guardians of an ancient knowledge that Ginny helped bring back to life.

Suspended above Ebiland, like the Realm of Endless Weaving, the Lands of Nebriax hold a great silent lake wrapped in a luminous mist, thin as dew, capable of transmitting calm and clarity. Nebriax is a land of balance and observation, friendly to dreams, but also home to one of the most advanced robotic centres in the Dream Realm, where technology and imagination coexist in perfect harmony. Nebriax has always collaborated with the Ice Gnomes and, in the past, with the Realm of the Endless Weaving, developing sophisticated systems to monitor, analyse, and protect dreams. Ticco comes from here.

In this place, time does not flow. Created as a space of respite, it welcomed dreams that needed time to mature, allowing them to stop, rest, and regain energy before returning to the real world. After Temporium’s betrayal, Guardian of Non-Time, the Labyrinth became an unsettling prison, where dreams remain trapped and the passage between worlds has broken.

Azimur’s domain. A frozen territory in constant expansion, watched over by dark towers and threatening fortresses. Its castle, once the home of Agarth the Restorer of Dreams, is now a bleak and twisted stronghold, torn away during a battle that changed the Kingdom’s balance forever.

A beautiful place, ruled by silence and light. Once governed by Agarth, today only part of it remains, on the border of Azimur’s lands. Its waters keep fragments of healed dreams and reflections of a harmony that continues to live, because it refuses to vanish.

An enchanted landscape covered in snow as soft as candyfloss and as bright as crystals of light. This is where the Ice Gnomes live, ancient guardians of dreams, tireless and creative. Above these lands rises the legendary Base 2200, a control centre equipped with the most advanced technologies to monitor dreams in danger and Azimur’s threats across the entire Dream Realm.

Lush, luminous lands, home of the unicorns and Lady Uni. Giant olive trees, ancient and majestic, stretch as far as the eye can see, with trunks carved by time and silvery crowns reflecting the sky’s light. Here, unicorn song strengthens dreams, calms fear, and maintains the Dreams’ balance.

A thriving kingdom populated by gigantic rose-like flowers, as large as trees. The Eldorians live here, able to work plants and special stones that help dreams retain strength and vigour. Eldoris, the fairy who will guide Ginny and Leo to discover secrets hidden in nature, comes from these lands. SomniaRosa is also one of Chepi’s operational bases.

A green, fertile, rolling land of hills, forests, and gigantic mountains. This is where the T-Rex live, historic protectors of the Dream Realm and allies of Dynowish. These are Tyrox’s lands, the little dinosaur at the heart of many adventures.

An arid, surreal land, like a dream desert made of sharp forms and cacti with unreal profiles. It is the realm of the Arrowhead—fearsome enemies of dreams and allies of Azimur.

Bordering Arrowlandia and stretching south along great rivers, these lands are less arid but just as treacherous. The Sarpinis, reptile-like creatures, live between land and water, using their amphibious nature to intercept, divert, and control travelling dreams in Azimur’s service.

Imposing, spectacular mountain chains sculpted by luminous wind and brushed by dawn light. Ancient, silent places where the sky feels closer and hidden passages, forgotten memories, and untold truths lie concealed.

The Dream Kingdom’s waters are ruled by the Marinis, guardians of the dreams that fall into seas and lakes. For centuries allies of Dynowish, some have sided with Azimur, turning the Kingdom’s waters into incredibly treacherous traps able to lure dreams with deceptive reflections and drag them towards oblivion.

Home to extraordinary birds covered in feathers as smooth as velvet and as light as petals. Once messengers of the sky, many Alalapur now serve Azimur: their feathers hold the power of sleep and can also make you forget your dreams.

A living kingdom made entirely of trees, the Turxin. Here grow plants of every kind: some like those we know, others surprising and never seen before, trees that bloom only when a dream passes by, climbers that change colour with emotions, and plants able to protect the most fragile wishes. The forests of Turxicaia change shape, yet remain rooted in life and the energy of dreams.

Suspended above Somnia Rosa, these lands are wide, windy, and crossed by soft plains. The Sammarmut live here, huge, gentle creatures with multicoloured fur. With their trunk, they carve special boxes that contain the light of dreams. Part of their people has been subjugated and now lives in Azimur’s service.

Among the most distant and difficult regions to reach in the Dream Realm. A dark, intricate territory suspended between shadow and silence, made of colossal webs, fragile bridges, and deceptive paths, where even dreams risk getting lost.

A secret place where you learn to understand the importance of dreams and the strength of their energy. To reach it, you must cross a special underground passage, accessible from the house of the famous Aunt Rose. The Academy does not belong to a single location: it exists wherever someone is ready to learn. Inside are extraordinary spaces such as Eldoris’ Laboratory, the Lunafloris Greenhouse, the Room of Semi-Liquid Crystals, and the Cloister of Willpower.

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